Devlog: The Wardrome Fleet rises

devlog Nov 2, 2025

“Every civilization begins with a spark. Mine started with a prompt.”

Eight Ships. One Technocracy.

After weeks of iteration, scripting, testing, and way too many late nights — the Wardrome Technocracy Fleet is finally complete and fully integrated in-game.

From the Brobdingnagian-class Mothership to the Forge-class Factory Ship, every vessel now sails across the void in real-time — modeled with Tripo Studio, refined in Unity, and powered by pure determination (and coffee).

This video marks a milestone:


From Concept to Motion

What started as a set of lore entries and sketches became a tangible universe:
AI-assisted modeling allowed me to prototype complex starships faster than ever, blending narrative design with procedural creativity.

Each ship tells a story of function and philosophy — the Wardrome Technocracy is not just a fleet of machines, but an ecosystem of purpose.

Every hull, every reactor, every light pulse is a fragment of that greater idea:
that a civilization can move instead of rule — that autonomy is the ultimate victory.


The Wardromepedia Fleet

Each ship now has its own dedicated lore page — detailed, illustrated, and linked to one another in the Wardromepedia Fleet section →

Ship Role Lore
🛰️ Brobdingnagian-class Mothership Command & coordination Read →
🏛️ Agora-class Market Ship Trade & diplomacy Read →
📡 Hermes-class Communications Ship Intelligence & mapping Read →
🌱 Eden-class Farm Ship Biosphere & agriculture Read →
⚙️ Nebula-class Gas Harvester Resource extraction Read →
💰 Fortuna-class Bank Vessel Finance & data Read →
☀️ Helion-class Power Ship Energy generation Read →
🔩 Forge-class Factory Ship Manufacturing & expansion Read →

Together, they form the Technocracy Fleet — a complete civilization that moves through the stars.


The Heroic Path of One Developer

No team.
No funding.
Just a vision — and the stubborn belief that imagination, code, and artificial intelligence can build worlds together.

I’ve always thought that Wardrome was never just a game.
It’s a statement: that we can create entire universes from nothing but persistence and the right tools.
That even in solitude, there’s a kind of beauty in progress — one line of code, one ship, one spark at a time.

“The stars were never far away. They were just waiting for me to finish debugging.”

Next

The next phase will focus on in-game cinematics, sound design, and AI-driven dialogue through the RIDLEY Engine, expanding the universe beyond visuals into interaction.
But for now — the Fleet sails.

Each ship moves with purpose.
Each story connects.
And somewhere, between code and cosmos, the Technocracy breathes.


🎥 Watch the full Fleet video:
https://youtu.be/Ccr1y7rSVbI

🔗 Explore the full Fleet lore:
https://wardrome.com/fleet


Wardrome Devlog — October 2025
“Solo developer. Infinite universe.”

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