Devlog: The Wardrome Fleet rises
“Every civilization begins with a spark. Mine started with a prompt.”
Eight Ships. One Technocracy.
After weeks of iteration, scripting, testing, and way too many late nights — the Wardrome Technocracy Fleet is finally complete and fully integrated in-game.
From the Brobdingnagian-class Mothership to the Forge-class Factory Ship, every vessel now sails across the void in real-time — modeled with Tripo Studio, refined in Unity, and powered by pure determination (and coffee).
This video marks a milestone:
From Concept to Motion
What started as a set of lore entries and sketches became a tangible universe:
AI-assisted modeling allowed me to prototype complex starships faster than ever, blending narrative design with procedural creativity.
Each ship tells a story of function and philosophy — the Wardrome Technocracy is not just a fleet of machines, but an ecosystem of purpose.
Every hull, every reactor, every light pulse is a fragment of that greater idea:
that a civilization can move instead of rule — that autonomy is the ultimate victory.
The Wardromepedia Fleet
Each ship now has its own dedicated lore page — detailed, illustrated, and linked to one another in the Wardromepedia Fleet section →
| Ship | Role | Lore |
|---|---|---|
| 🛰️ Brobdingnagian-class Mothership | Command & coordination | Read → |
| 🏛️ Agora-class Market Ship | Trade & diplomacy | Read → |
| 📡 Hermes-class Communications Ship | Intelligence & mapping | Read → |
| 🌱 Eden-class Farm Ship | Biosphere & agriculture | Read → |
| ⚙️ Nebula-class Gas Harvester | Resource extraction | Read → |
| 💰 Fortuna-class Bank Vessel | Finance & data | Read → |
| ☀️ Helion-class Power Ship | Energy generation | Read → |
| 🔩 Forge-class Factory Ship | Manufacturing & expansion | Read → |
Together, they form the Technocracy Fleet — a complete civilization that moves through the stars.
The Heroic Path of One Developer
No team.
No funding.
Just a vision — and the stubborn belief that imagination, code, and artificial intelligence can build worlds together.
I’ve always thought that Wardrome was never just a game.
It’s a statement: that we can create entire universes from nothing but persistence and the right tools.
That even in solitude, there’s a kind of beauty in progress — one line of code, one ship, one spark at a time.
“The stars were never far away. They were just waiting for me to finish debugging.”
Next
The next phase will focus on in-game cinematics, sound design, and AI-driven dialogue through the RIDLEY Engine, expanding the universe beyond visuals into interaction.
But for now — the Fleet sails.
Each ship moves with purpose.
Each story connects.
And somewhere, between code and cosmos, the Technocracy breathes.
🎥 Watch the full Fleet video:
https://youtu.be/Ccr1y7rSVbI
🔗 Explore the full Fleet lore:
https://wardrome.com/fleet
Wardrome Devlog — October 2025
“Solo developer. Infinite universe.”