Wildgate:实时服务游戏的新前沿 short-reviews • Jul 25, 2025 迈克·莫哈伊姆的 Wildgate 引入了对实时服务模型的雄心勃勃的看法,但在执行上存在困难。虽然科幻背景在视觉上令人愉悦,但游戏玩法感觉 重复 且缺乏深度。核心机制让人想起较早的作品,令玩家渴望创新。 - 角色自定义 选项有限,阻碍了参与感。 - 对微交易的依赖引发了对进展公平性的担忧。叙事 有前景 但常常平淡无奇,未能吸引观众。尽管有潜力,Wildgate 需要重大更新来完善体验。多人游戏方面令人愉快,但连接问题困扰着游戏玩法。对于这一类型的粉丝来说,可能值得关注,但目前,它还有很多不足之处。 阅读更多来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 9 days ago • 2 min read wardromepedia EVE0 9 days ago • 2 min read
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