他们到底在想什么 - 原《战神》创作者抨击《斯巴达之子》,称其为有史以来最糟糕的决定之一 short-reviews • Feb 17, 2026 大卫·贾菲对斯巴达之子的批评非常诚实,称其为该系列历史上最糟糕的决定之一。他对转向2D横版卷轴游戏表示失望,认为这偏离了该系列的根基。贾菲认为这个选择削弱了使该系列标志性的史诗叙事和生动战斗。尽管视觉效果色彩丰富,但缺乏粉丝所期待的深度和沉浸感。- 评论家们担心这可能会使长期粉丝感到疏远。- 与之前的作品相比,游戏机制感觉简单,导致体验重复。总之,贾菲的观点对该系列未来的方向提出了严肃的问题。想要更深入了解,请阅读更多。来源 Tags short-reviews god-of-war sons-of-sparta david-jaffe 2d-side-scroller game-design zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 10 days ago • 2 min read wardromepedia EVE0 10 days ago • 2 min read
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