出版商应该做的首先是制作真正的游戏 short-reviews • Sep 17, 2025 吸血鬼幸存者的创作者强调了游戏出版中的真实性的重要性。他认为许多出版商未能支持开发者实现他们的真实愿景,导致缺乏创新。“我可能有点理想主义,”他承认,突显了行业中的挑战。这种情感与许多独立开发者的挣扎产生共鸣,他们在寻找支持伙伴方面面临困难。- 重点应该放在促进创造力上,而不是施加限制。- 出版商必须认识到独特创意和工艺的价值。围绕这一主题的对话对游戏开发的未来至关重要。看到一位开发者站出来倡导出版领域的变革令人耳目一新。通过优先考虑真正的游戏,行业可以蓬勃发展并吸引多样化的观点。欲了解更多见解,请阅读完整文章这里。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 2 days ago • 11 min read wardromepedia Adam0 8 days ago • 2 min read wardromepedia EVE0 8 days ago • 2 min read
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