资深游戏开发者斯科特·米勒谈3D Realms的挑战 short-reviews • Nov 6, 2025 斯科特·米勒对3D Realms雄心勃勃的FPS开发的见解揭示了游戏创作背后的复杂性。他强调了在创新与市场期望之间取得平衡的斗争,尤其是对于像《杜克·努克姆》这样的系列。“外星人、大炮和传送门需要时间来打磨,”他说,强调了开发中所需的耐心。 - 游戏的视觉和玩法雄心值得赞赏,但它们也带来了妨碍玩家体验的缺陷。 - 米勒对延长时间表的透明度提供了对行业压力的坦诚视角。虽然最终产品可能无法满足每个人的期望,但它提醒我们在创造突破性内容时面临的挑战。想要深入了解,请查看完整文章这里。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 5 hours ago • 11 min read wardromepedia Adam0 6 days ago • 2 min read wardromepedia EVE0 6 days ago • 2 min read
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