科技行业对Steam发起攻击,却如此失败以至于不得不承认他们其实并不喜欢制作游戏 short-reviews • Nov 5, 2025 亚马逊的新世界如果公司真的想成为一个MMO开发者,就不必死去。过度炒作的发布因错误和缺乏内容而受到影响,显示出与玩家期望的脱节。随着竞争对手的涌入,Steam在其社区驱动的生态系统中继续蓬勃发展。- 科技巨头似乎更关注利润而非创造力。- 他们的尝试感觉像是一种分心而不是对游戏的真正推动。这里的教训很清楚:对游戏的热情无法被财力所取代。最终,这场竞争暴露了那些未能理解这一媒介的人的缺陷。对于那些投入于游戏的人来说,这提醒我们奉献的价值胜过单纯的市场存在。在这里阅读更多来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 5 hours ago • 11 min read wardromepedia Adam0 6 days ago • 2 min read wardromepedia EVE0 6 days ago • 2 min read
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