多盒子路线图代表了我现在对射击游戏的所有厌恶 short-reviews • Feb 20, 2026 对《战地6》路线图的批评突出了现代射击游戏中几个令人沮丧的趋势。这感觉更像是一种营销策略,而不是改善游戏玩法的真正努力。主要问题包括:- 缺乏创新,重复旧机制而不是引入新机制。- 关注货币化而非玩家参与和享受。- 路线图功能似乎优先考虑流行词而非实质内容。玩家应当获得透明度和对实际游戏增强的承诺,而不仅仅是空洞的承诺。在快速发展的游戏环境中,这个路线图感觉像是退步。有关更多见解,请查看完整文章这里。总体而言,看到如此潜力在一个受人喜爱的系列中被浪费,令人失望。来源 Tags short-reviews shooters battlefield game-design roadmap fov zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 5 days ago • 11 min read wardromepedia Adam0 11 days ago • 2 min read wardromepedia EVE0 11 days ago • 2 min read
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