游戏产业面临灵魂类游戏的问题,但可能不是你想的那个 short-reviews • Sep 9, 2025 这篇文章探讨了过剩的Soulslike游戏及其对行业的影响。它指出,“Soulslike”这个术语已成为泛指具有挑战性的标题,常常导致缺乏原创性。 - 许多开发者模仿机制而不是创新,冒着类型停滞的风险。 - 像黑暗之魂这样的标题的成功造成了复制其公式的压力,而没有理解其深度。文章主张对这一类型进行重新定义,鼓励创造力而非模仿。虽然挑战很吸引人,但它应该为游戏体验的多样性铺平道路。呼吁变革的时机恰到好处,因为市场继续充斥着克隆而非真正的进化。想要更深入了解,请阅读更多。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 2 days ago • 11 min read wardromepedia Adam0 8 days ago • 2 min read wardromepedia EVE0 8 days ago • 2 min read
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