《新维加斯》和《永恒之柱》导演乔什·索耶表示,RPG开发者停止制作像《博德之门》这样的游戏,因为零售商告诉我们没有人想买它们 short-reviews • Oct 12, 2025 乔什·索耶的评论阐明了塑造RPG开发的误导性看法。最终,无限引擎并没有那么无限。索耶强调了零售商的意见如何扼杀创造力,导致经典RPG的衰退。- 叙述强调了行业缺乏愿景。- 它提出了关于市场驱动决策与艺术表达之间的疑问。这一反思呼吁重新考虑玩家在RPG中真正渴望的东西。讨论敦促开发者拥抱使经典如《博德之门》令人难忘的丰富叙事和机制。最终,这提醒我们创新不应在销售数字的祭坛上被牺牲。欲了解更多,请查看完整文章这里。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources a day ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
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