《Reach》感觉像是《血之真相》与《镜之边缘》的结合 - 直到它突然不再如此 short-reviews • Sep 19, 2025 nDreams的Reach的序章章节绝对精彩。它以流畅的跑酷动作开场,玩家在一个宽敞的仓库内学习跳过箱子和攀爬墙壁。然后,你被装备了一把魔法弓,任务是在来自上方直升机的导弹和机枪火力中消灭多个武装敌人。虽然最初的游戏玩法让人想起Blood Truth和Mirror's Edge,但随着关卡的推进,节奏和参与感明显发生了变化。 - 战斗感觉混乱而非战略性。 - 环境互动偶尔缺乏打磨,削弱了沉浸感。最终,潜力是存在的,但需要精炼才能真正闪耀。 阅读更多来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 2 days ago • 11 min read wardromepedia Adam0 8 days ago • 2 min read wardromepedia EVE0 8 days ago • 2 min read
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