微软推动高Xbox利润率背后的裁员 short-reviews • Oct 25, 2025 最近的一份报告揭示,微软对30%利润率的需求导致了Xbox部门内部的重大动荡。后果是严重的: - 裁员摧毁了团队 - 像完美黑暗这样的重大项目被毫不留情地取消 - 硬件和服务价格飙升,令粉丝感到沮丧 这种对利润的绝对关注引发了对长期可持续性和游戏质量的质疑。行业平均水平被忽视,导致开发者和玩家普遍不满。有关更多细节,请查看完整文章。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 14 hours ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
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