地狱魔咒:复兴与其恐怖的承诺 short-reviews • Jul 24, 2025 经过数十年的缺席,地狱魔咒:复兴带回了一个经典的恐怖系列,但却带着复杂的期待。虽然道格·布拉德利重返他作为针头的角色,但游戏的前提感觉像是一个熟悉的重述,而不是一个大胆的新方向。原始电影是一部慢燃恐怖的经典,与后续续集的荒谬形成了鲜明对比。游戏玩法可能无法捕捉到原作的严肃性,这引发了对其新鲜感的担忧。- 一个引人入胜的前提,主角与修道士达成交易,可能会很吸引人,- 但预告片暗示了比系列后期荒谬更严肃的基调。希望游戏能够拥抱自身的怪异,实现恐怖与滑稽的融合。只有时间能证明Saber Interactive是否能有效地找到这种平衡。Steam页面已上线,但期待依然谨慎。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 10 days ago • 2 min read wardromepedia EVE0 10 days ago • 2 min read
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