战神变为2D:像素化冒险 short-reviews • Feb 13, 2026 最新的作品,斯巴达之子,标志着向2D横向卷轴游戏的大胆转变,但对这个系列来说似乎是一个失误。虽然像素艺术在视觉上迷人,但缺乏粉丝所期待的电影深度和沉浸感。战斗感觉简单,与其3D前作相比,机制更少。怀旧因素在,但最终未能创新。 - 关卡设计是线性的,缺乏早期作品所定义的探索元素。 - Boss战斗可能感觉重复,降低了遭遇的刺激感。尽管存在这些缺陷,但对新玩家来说,这是一个清新的尝试。对于死忠粉丝来说,这可能是一个错失良机的混合体验。总体而言,这是一个好奇的实验,但并未完全尊重其遗产。 阅读更多来源 Tags short-reviews god-of-war 2d-games side-scroller pixel-art remake zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 10 days ago • 2 min read wardromepedia EVE0 10 days ago • 2 min read
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