最后的跳跃 short-reviews • May 9, 2025 Clair Obscur的标志性破坏机制——让战斗感觉生动的东西——即将被削弱。为什么?因为开发者显然有更重要的事情要做,而不是让玩家享受他们的唯一好东西。这是一项大胆的举动,当然,但并不是粉丝们所希望的那样。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 10 days ago • 2 min read wardromepedia EVE0 10 days ago • 2 min read
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