剑侠:一个几乎是滑稽不具体的名字,适合一款令人惊叹的游戏 short-reviews • Oct 6, 2025 RPG剑侠的演示展示了有前景的机制,暗示了一个无缝的开放世界。战斗感觉直观而又引人入胜,重点在于系统性肢解增加了一层现实感。复杂的模拟呈现了一个充满生机的世界,NPC互动显得尤为重要。然而,这个名字缺乏独特性,可能会妨碍最初的兴趣。 - 图形惊艳,但需要与扎实的游戏玩法相匹配。 - 演示留下了关于长期深度和可重玩性的问题。如果这位独立开发者能够保持这种质量,我们可能会有一款黑马作品。有关更多细节,请查看PC Gamer。随着开发的继续,定期更新将是至关重要的。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources a day ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources a day ago • 11 min read