作为独立开发者生存了二十年 short-reviews • Jul 25, 2025 丹·马歇尔作为独立开发者的旅程证明了韧性和创新。他的工作室,Size Five Games,制作了许多著名的游戏,但这条路充满了挑战。“我再也不会碰多人游戏了。”马歇尔对自己经历的坦诚反思揭示了这个行业的不稳定性。- The Swindle的成功与一些不太知名作品的挣扎形成了对比。尽管面临挫折,他对创造力的承诺依然闪耀。马歇尔强调了在维持独立工作室时财务谨慎的重要性。最终,他的故事充满激情,即使是失败也被视为学习机会。对于有志于开发的人员来说,他的见解既是警示又是鼓舞人心的。阅读更多来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 9 days ago • 2 min read wardromepedia EVE0 9 days ago • 2 min read
indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read