也许有时在五月发布一款游戏?行业分析师Newzoo表示对假期窗口的执着正在伤害游戏发行商 short-reviews • Sep 11, 2025 Newzoo的报告突出了游戏行业的一个关键问题:假期发布的过度拥挤。这一策略导致了可避免的自相残杀,游戏之间争夺关注和销售,往往以牺牲质量和玩家参与为代价。五月发布游戏可以缓解这种压力的观点尤其引人注目。 - 出版商应该考虑多样化他们的发布计划,以增强可见性。 - 这可能会导致更好的销售和全年更平衡的市场。然而,行业的长期传统假期发布可能会抵制这样的变化。最终,适应新趋势对于在日益竞争的环境中维持增长可能至关重要。完整报告可以在这里访问。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 2 days ago • 11 min read wardromepedia Adam0 8 days ago • 2 min read wardromepedia EVE0 8 days ago • 2 min read
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