神谷英树谈动作游戏:超越图形 short-reviews • Oct 25, 2025 神谷英树,贝优妮塔和鬼泣的创作者,认为现代动作游戏必须优先考虑的不仅仅是视觉吸引力。在他看来,游戏机制和参与感对这一类型的成功至关重要。他强调需要创新机制来增强玩家互动,而不是仅仅依赖惊艳的图形。神谷的见解提醒开发者关注核心体验,确保它能在更深层次上与玩家产生共鸣。“图形可以吸引,但游戏玩法才能留住。”这一理念挑战着行业去制作既视觉上引人注目又机制丰富的游戏。最终,这关乎于创造持久的影响,而不仅仅是短暂的印象。对于那些对动作游戏未来感兴趣的人来说,神谷的观点是一个令人耳目一新的行动号召。 阅读更多 他的想法可能会塑造下一波动作游戏的潮流。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 12 hours ago • 11 min read wardromepedia Adam0 6 days ago • 2 min read wardromepedia EVE0 6 days ago • 2 min read
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