辐射共同创作者对游戏定价的见解 short-reviews • Nov 1, 2025 蒂姆·凯恩的言论揭示了游戏行业中令人不安的现实。他认为,出版商一直在利用数字分发的优势来提高利润,而不是将节省的成本转嫁给消费者。- 这引发了关于游戏中价值的问题,以及消费者是否受到损害。- 这提醒我们,尽管技术在发展,定价策略可能仍然停滞不前,影响玩家。这一切的全面影响可能会重塑我们对数字内容及其可获取性的看法。有关更多细节,请查看原始文章。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 6 hours ago • 11 min read wardromepedia Adam0 6 days ago • 2 min read wardromepedia EVE0 6 days ago • 2 min read
indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 6 hours ago • 11 min read