我在2025年玩的每个MMO,最后都装满了垃圾,但这短期内不会改变,甚至可能永远不会 short-reviews • Oct 20, 2025 在2025年,MMO继续在库存管理上挣扎,导致玩家体验非常沮丧。尽管探索很有趣,我常常发现我的库存里充满了我永远不会使用的杂物。这不禁让人思考:为什么开发者坚持这种设计? - 质量胜于数量应该是重点。 - 玩家需要更好的系统来管理他们的战利品。发现的乐趣被不断筛选多余物品的需求所削弱。文章的链接提供了进一步的见解:PC Gamer 在那之前,我的包将继续是一个垃圾场,充满了不需要的物品。MMO开发者必须在这一领域进行创新以增强玩家的参与感。垃圾收集的循环似乎不太可能在短时间内结束。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 15 hours ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
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