数字极限首席运营官回顾《杜克·努肯永恒》 short-reviews • Jul 24, 2025 在最近的一次采访中,谢尔顿·卡特讨论了数字极限在开发杜克·努克姆永远过程中面临的挑战。该工作室以其在战争框架上的工作而闻名,但当时却忙于生化奇兵和黑暗之中2。这个游戏开发的替代时间线突显了工作室资源的复杂性。 - 决定不接手杜克·努克姆永远可能使他们免于一个麻烦的项目。 - 然而,人们不禁想知道他们的参与会如何改变游戏的命运。这一见解揭示了行业优先事项以及时机对游戏开发的影响。欲了解更多详情,请查看完整文章这里。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 4 days ago • 11 min read wardromepedia Adam0 10 days ago • 2 min read wardromepedia EVE0 10 days ago • 2 min read
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