尽管EA付出了最大的努力,《战地6》的玩家们仍然发现自己超出了边界并站在屋顶上 short-reviews • Oct 15, 2025 尽管EA的意图良好,玩家们在《战地6》中发现了漏洞,使他们能够进入边界外区域和屋顶。玩家的涌入突显了游戏平衡和地图设计的重大问题,这破坏了竞争游戏的体验。许多玩家对这些疏忽表示沮丧,因为它们削弱了预期的体验。 - 虽然狙击点很有趣,但破坏了沉浸感和公平性。 - 开发者必须及时解决这些故障,以维护玩家的信任。总体而言,尽管游戏有潜力,但这些问题可能会妨碍其持久性和玩家满意度。定期更新和社区反馈对于解决这些问题至关重要。有关更详细的讨论,请查看这篇文章。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 19 hours ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
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