丹·豪瑟谈《恶霸2》的未实现承诺 short-reviews • Sep 30, 2025 在最近的一次采访中,丹·豪瑟讨论了未发布《恶霸2》背后的挑战,强调了同时追求多个项目的困难。他承认了热情的粉丝群体,但强调平衡创意愿望与商业现实是复杂的。“你就是无法完成所有想做的项目,”他说,反映了许多创作者面临的感受。虽然《恶霸》仍然是一个受人喜爱的标题,但它的续集似乎被 relegated 到本可以是的领域。- 对原始游戏的怀旧情感持续共鸣。- 粉丝们不禁想知道在布尔沃斯学院会展开什么新的冒险。最终,豪瑟的见解提醒我们游戏开发的残酷现实和行业的不可预测性。对于感兴趣的人,阅读更多关于他的反思。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources a day ago • 11 min read wardromepedia Adam0 7 days ago • 2 min read wardromepedia EVE0 7 days ago • 2 min read
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