边境之地4卡顿修复:一个意想不到的解决方案 short-reviews • Sep 17, 2025 在边境之地 4中遇到卡顿问题令人沮丧,而将着色器缓存大小增加到100 GB的解决方案感觉更像是权宜之计而不是修复。虽然这缓解了问题,但也引发了关于游戏优化和性能的质疑。“修复就是修复,大多数情况下。”这种情况强调了在发布之前进行彻底测试的重要性,尤其是在这样规模的游戏中。 - 玩家不应该调整缓存大小来提升性能。 - 这样的要求可能会让新手望而却步,也会让老玩家感到沮丧。最终,我希望开发者在未来的更新中解决这些潜在问题,以确保所有人都能获得更顺畅的体验。欲了解更多详情,请查看完整文章。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 2 days ago • 11 min read wardromepedia Adam0 8 days ago • 2 min read wardromepedia EVE0 8 days ago • 2 min read
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