大片游戏:可持续性困境 short-reviews • Oct 23, 2025 在最近的一份声明中,前《战神》高管梅根·摩根·朱尼奥强调,大作游戏的巨额预算是不可持续的。她强调,乐趣因素应该优先于过度的视觉效果和成本。“游戏首先需要有趣,”她断言,揭示了一个可能导致预算过度扩张的行业趋势。- 这种观点鼓励开发者关注引人入胜的游戏玩法,而不仅仅是视觉的壮丽。- 团队的疲惫潜力是一个必须重视的关键问题。最终,她的见解挑战了游戏开发的现状,促进了对核心游戏体验的回归。有关更多详情,请查看完整文章。来源 Tags short-reviews zh Subscribe to our newsletter Get the latest posts delivered right to your inbox. Your email address Subscribe Now check your inbox and click the link to confirm your subscription. Please enter a valid email address Oops! There was an error sending the email, please try later. Ricardo Antonio Piana Recommended for you indie-game The Anti-Mythology of Indie: why making an indie game today is not “resisting” but engineering complex systems with asymmetric resources 12 hours ago • 11 min read wardromepedia Adam0 6 days ago • 2 min read wardromepedia EVE0 6 days ago • 2 min read
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