Why Agent Never Took Off: Insights from Dan Houser

short-reviews Nov 3, 2025

In a rare interview, Dan Houser shares the frustrations and challenges behind the development of Agent. He explains how the project struggled with scope and vision, ultimately leading to its cancellation. "I sometimes lie in bed thinking about it," he admits, reflecting on the potential of the open-world spy game. - The ambition was high, but the execution was fraught with issues. - Houser touches on the shifting landscape of gaming, which contributed to the game's demise. This candid conversation offers a glimpse into the creative process and the pressures faced by developers at Rockstar. The insights serve as a reminder of the complexity of game development in an ever-evolving industry. For fans of Rockstar, it's a bittersweet look at what could have been. Read the full interview here. Overall, it's a thought-provoking exploration of ambition versus reality.

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