Weve had two great Star Wars games this year, probably because Lucasfilm Games says its now more flexible about who it takes pitches from

short-reviews Oct 21, 2026

This year has delivered two standout Star Wars games: the XCOM-like Zero Company and the Burnout-like Galactic Racer. Both titles, created by independent studios, have garnered high praise, showcasing creativity often missing in past franchise entries. - The shift towards smaller developers highlights Lucasfilm Games' new flexibility in game development. - Unlike the usual heavyweights like Ubisoft and EA, these fresh perspectives breathe new life into the Star Wars universe. It's refreshing to see innovation thrive in a franchise that has often relied on established formulas. However, one must wonder if this approach will be sustainable long-term or just a fleeting trend. For those interested, read more about the evolving landscape of Star Wars gaming.

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