Weve had two great Star Wars games this year, probably because Lucasfilm Games says its now more flexible about who it takes pitches from
This year has delivered two standout Star Wars games: the XCOM-like Zero Company and the Burnout-like Galactic Racer. Both titles, created by independent studios, have garnered high praise, showcasing creativity often missing in past franchise entries. - The shift towards smaller developers highlights Lucasfilm Games' new flexibility in game development. - Unlike the usual heavyweights like Ubisoft and EA, these fresh perspectives breathe new life into the Star Wars universe. It's refreshing to see innovation thrive in a franchise that has often relied on established formulas. However, one must wonder if this approach will be sustainable long-term or just a fleeting trend. For those interested, read more about the evolving landscape of Star Wars gaming.