Vermintides Developers on First-Person Melee Challenges
In a recent interview, the developers of Vermintide candidly discussed their journey into the first-person melee genre. They admitted that they were unaware of the challenges they would face, likening their experience to navigating a cursed subgenre. "This was before Chivalry 2, obv." Their insights highlight the complexities of melee combat design, with particular emphasis on balance and player feedback. - The unpredictability of player interactions adds a layer of difficulty. - They emphasized the need for rigorous testing to ensure a polished experience. Overall, their reflections provide a fascinating glimpse into game development pitfalls and triumphs.