Veilguard's Confused Identity: A Cautionary Tale
Mark Darrah's insights on Veilguard reveal a tangled development history, describing it as "four games stitched together." This chaotic assembly is evident in its confused identity, compounded by shifting priorities like EA's focus on Anthem. Darrah suggests that the project should have been canceled in 2017, arguing that its prolonged existence without clear direction has left it in a zombie-like state. - The game suffers from a lack of cohesive vision, burdened by the expectations of a live-service model. - Comparisons to the Thor films illustrate how cultural shifts can render a game's tone outdated. Ultimately, Darrah's reflections serve as a cautionary reminder of how mismanagement can derail even the most promising projects. Veilguard may have been better off as a lost opportunity rather than a confused product trying to meet ever-changing market demands.