The guy responsible for the whole battle engine in Total War since Rome 1 had never worked writing game code when he got the assignment
Scott Pitkethly's journey into game development is both inspiring and alarming. He started with no prior experience in coding, yet he became the mastermind behind Total War's complex battle engine. This raises questions about the industry's reliance on unorthodox paths to success. - While his fresh perspective may have fostered innovation, it also highlights potential gaps in expertise. - The balance between creativity and technical knowledge is crucial for sustainable development. It's a testament to the power of adaptability, but also a cautionary tale for future projects. For those interested in the intricacies of game design, this story is a must-read: PC Gamer Article Ultimately, Pitkethly's experience could be seen as a double-edged sword in the gaming industry.