The Future of Game Design: Smaller Teams
Former Assassin's Creed director Alexandre Amancio presents a compelling argument for a shift towards smaller development teams in the gaming industry. He highlights the limitations of large-scale AAA projects, stating that simply adding more developers does not equate to better solutions. "Big-budget developers cannot 'solve a problem by throwing people at it.'" This perspective encourages a focus on quality over quantity, fostering creativity and innovation. - Smaller teams can lead to more cohesive design choices. - They may also streamline communication, enhancing productivity. Amancio's insights could reshape how we think about game development and its future direction. For further details, read the full article. Embracing this shift may be crucial for the industry's evolution.