Springs, Eternal: A New Chapter for Steve Gaynor
After eight years, Springs, Eternal marks a significant return for Steve Gaynor, co-creator of Gone Home. While the game showcases some innovative storytelling techniques, it struggles with pacing and character development. The visuals are stunning, yet they sometimes overshadow the narrative depth. - The gameplay mechanics feel familiar but lack the polish expected from such an experienced developer. - Some design choices may alienate players looking for a more traditional experience. The emotional moments resonate well, though they are occasionally undermined by uneven pacing. Overall, it's a commendable effort, but it leaves players wanting more clarity and refinement. For fans of Gaynor's work, it’s worth a look, but expectations should be tempered. You can read more about it here.