Skyrims lead designer thinks Bethesda should stick to its in-house engine
Bruce Nesmith argues that switching to Unreal Engine for future titles may not yield immediate benefits. He emphasizes that the disruption caused by such a transition could outweigh the potential advantages. The development team should focus on refining their existing engine rather than risking a significant overhaul. - In-house expertise is a valuable asset that should not be underestimated. - Consistency in engine usage allows for a smoother development process and better optimization. Ultimately, Nesmith believes that Bethesda's strengths lie in their current technology, making a switch unnecessary for now. For more insights, check the full article here.