Silent Hill f: Combat vs. Soulslike Label
The director of Silent Hill f, Motoi Okamoto, argues that the game’s mechanics like dodging and counterattacks do not categorize it as a soulslike, calling the label disingenuous. While the game incorporates a stamina meter and combat-focused gameplay, these elements have historical roots in the Silent Hill franchise itself. Okamoto emphasizes that such mechanics are not exclusive to soulslike games but rather part of the action horror genre. The game's emphasis on J-horror elements aims to restore what was lost in previous titles. Despite these reassurances, the presence of dodge-and-counter mechanics continues to evoke comparisons to the soulslike genre. The true test will come with its release on September 25—will it stand apart or fall into familiar tropes? Ultimately, Silent Hill f seeks to carve its unique identity while navigating the expectations of modern players. As anticipation builds, the debate around its classification remains a point of contention. Can it truly escape the soulslike shadow? Only time will tell. For more insights, check the full article here.