Sidequests are almost my reason for doing videogames in the first place
The enthusiasm for sidequests in this upcoming RPG is both refreshing and concerning. The developer's commitment to crafting rich narratives is commendable, but the ballooning word count raises questions about pacing. Will players be overwhelmed by excessive content, or will it enhance immersion? - Side stories can deepen character development, - Yet, too many can lead to a diluted main quest experience. The balance between quantity and quality is crucial in RPG design. If executed well, these sidequests could elevate the game to new heights. However, there's a fine line between engaging content and infinite filler. Overall, it's a bold direction that could either captivate or frustrate players.