RPG devs stopped making games like Baldurs Gate because retailers told us no one wanted to buy them, says New Vegas and Pillars of Eternity director Josh Sawyer

short-reviews Oct 12, 2025

Josh Sawyer's commentary sheds light on the misguided perceptions that shaped RPG development. The Infinity Engine wasn't quite so infinite, in the end. Sawyer highlights how retailers' opinions stifled creativity, leading to a decline in classic RPGs. - The narrative emphasizes a lack of vision in the industry. - It raises questions about market-driven decisions over artistic expression. This reflection is a call to reconsider what players truly desire in RPGs. The discussion urges developers to embrace the rich storytelling and mechanics that made classics like Baldur's Gate memorable. Ultimately, it’s a reminder that innovation should not be sacrificed on the altar of sales figures. For a deeper dive, check out the full article here.

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