Ron Gilbert's Shift from 2D Adventure Games
In a recent interview, Ron Gilbert expressed his disinterest in returning to 2D adventure games, stating, > "When we're all dead, it probably won't be the kind of thing that survives." This sentiment reflects a broader trend in the industry where nostalgia might not translate into viable future projects. - Gilbert remains open to the idea of creating another 3D Monkey Island, which could breathe new life into the franchise. - His focus on 3D suggests a desire for innovation rather than repetition. While fans of classic adventure games may feel disheartened, it's clear that Gilbert is looking for avenues that encourage growth and evolution. Ultimately, his decision raises questions about the future of adventure gaming and what forms it might take. For more insights, check out the full article here. Gilbert's perspective highlights a tension between legacy and progress in game development.