Realtime-with-pause is not dead, says lead designer of promising turn-based game Star Wars Zero Company
The interview with the lead designer reveals that realtime-with-pause mechanics are far from obsolete, especially in the context of Star Wars Zero Company. This approach allows for a more tactical gameplay experience, encouraging players to think critically during intense moments. The balance between real-time action and strategic pausing can enhance immersion, making each decision feel consequential. - The game's visuals are striking, showcasing a rich and vibrant universe. - Character designs are impressive, but some animations feel stiff and could use refinement. While the concept is promising, the execution remains to be seen; ensuring smooth gameplay will be crucial. Overall, it’s an exciting project that could breathe new life into turn-based strategy. Fans of the genre should keep an eye on its development for potential breakthroughs.