Pillars of Eternity Turns to Turn-Based Combat
After 11 years, Obsidian has introduced a turn-based combat mode to Pillars of Eternity, drawing comparisons to Baldur's Gate 3. While the shift adds a fresh layer of strategy, it also feels like an attempt to revive an aging title rather than a genuine innovation. Some may appreciate the new mechanics, but purists might find it strays from the original's real-time charm. - The turn-based system allows for more tactical planning, - Yet, it risks losing the spontaneity of traditional gameplay. The update itself is well-executed, but it raises questions about the game's identity moving forward. Overall, it's a mixed bag that may please newcomers but leave veterans pondering its necessity.