Original Crash Lead Programmer Says N. Sane Trilogy Completely Botched How Jumping Works

short-reviews Jul 19, 2025

In a revealing LinkedIn post, Andy Gavin critiques the N. Sane Trilogy's jumping mechanics, asserting they deviate significantly from the original's design. He argues that this oversight fundamentally alters the gameplay experience, leading to frustrations for long-time fans. Key points from his analysis include: - The timing and fluidity of jumps are mismatched with player expectations. - A lack of intuitive responsiveness makes platforming feel less rewarding. - The remakes, while visually impressive, miss the mark on core mechanics that defined the franchise. Ultimately, Gavin's insights serve as a reminder of the importance of preserving gameplay integrity in remakes. For further details, check out the full article here.

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