Original Crash Lead Programmer Says N. Sane Trilogy Completely Botched How Jumping Works
In a revealing discussion, Andrew Gavin, co-founder of Naughty Dog, critiques the N. Sane Trilogy for its flawed jumping mechanics. He emphasizes that the remakes have lost the precise feel that defined the original 1996 game. > "The jumping feels off, making platforming less enjoyable." This misstep affects the overall gameplay experience, leaving fans longing for the original's charm. - The remakes may look better, but gameplay fidelity is crucial. - Fans deserve a true homage, not just a polished version. Ultimately, Gavin's insights highlight the importance of preserving core mechanics in remakes. For those interested, read more about his thoughts.