OG Fallout artist Leonard Boyarsky on The Outer Worlds 2's Ambitious Endings
Leonard Boyarsky's insights reveal the complexity of game design at Obsidian. The decision to forego an old school evil ending highlights the tension between creative vision and practical constraints. "Two big factions, plus endings for siding with one, both, or neither was enough." This approach respects player choice while limiting development strain. However, it raises questions about the potential for deeper narratives in future installments. The balance between ambitious storytelling and manageable production is a tightrope walk. While fans may crave more dark paths, the team's focus on quality over quantity is commendable. Ultimately, this transparency fosters appreciation for the craftsmanship involved in RPG development. For more details, read the full article here. The stress of game creation is palpable, yet it's the passion that drives the team forward.