Obsidians Josh Sawyer on RPG Cities
In an insightful interview, Josh Sawyer discusses the complexities of designing RPG cities compared to dungeons. He emphasizes that towns are four times the expense per square foot, highlighting the financial burden they pose on developers. "A dungeon can often be reused, while a city must feel alive and diverse." - The need for unique architecture and cultural elements makes city planning a daunting task. - Sawyer's perspective sheds light on the balance between gameplay and realism in RPG world-building. Despite the challenges, crafting vibrant cities can lead to immersive experiences for players. This discussion is essential for anyone interested in the intricacies of game design and development. For more details, check the full interview here. The exploration of these themes is sure to resonate with both developers and gamers alike.