No Minimap, Just Mayhem
Gearbox’s Borderlands 4 makes a bold move by ditching the minimap, claiming it wants players to engage with the game rather than just the map. While the idea is intriguing, it feels like an overhyped solution to a problem no one asked for. The new "spatial awareness" system is supposed to replace the minimap, but early reports suggest it’s just as confusing. The game’s massive map size is impressive, but without a minimap, navigating it feels more like a chore than an adventure. Pitchford’s reasoning—“play the game first”—sounds like an excuse for poor design decisions. Let’s hope this experiment doesn’t feel railroaded.