InXile's Cancelled Wasteland VR Survival Game

short-reviews Aug 18, 2025

InXile's attempt to create a Wasteland VR survival game led by Brian Hicks faced numerous challenges and ultimately cancellation. Despite promising concepts like persistent servers and survival mechanics akin to DayZ, the project struggled with expectations set by Fallout 76's troubled launch. Hicks notes the need for classic RPG elements which clashed with the survival genre's design philosophy. "That title was unapologetically designed from the ground up to be a VR title." The acquisition by Xbox complicated development, as the focus shifted away from VR to broader market appeal. Ultimately, the vision of an immersive Wasteland experience faded, leaving behind a story of potential and pivoting. Hicks's transition to RocketWerkz highlights resilience in adapting to new opportunities in game design. The experience is a reminder of the challenges in game development, especially under external pressures. Despite the cancellation, Hicks remains philosophical about the journey, reflecting on lessons learned. This case underscores the unpredictability of game development and the impact of industry trends.

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