Im not sure it was a rational decision Caves of Qud devs ported the roguelike to Nintendo Switch because theyre interested in solving impossible problems
The port of Caves of Qud to the Nintendo Switch raises several questions about design choices and target audience. While the game offers a unique experience with its deep lore and intricate mechanics, the transition may not be seamless for console players. The complexity of the gameplay could be overwhelming for newcomers, which contradicts the accessibility often sought in console titles. - Performance issues are likely, given the Switch's hardware limitations compared to PC. - The controls may feel clunky without proper adaptation, risking player engagement. However, the immersive world and rich storytelling remain standout features that could entice dedicated fans. Ultimately, this port seems to cater to a niche audience, raising doubts about its commercial viability. Regular updates will be essential to address potential issues post-launch. For more details, check out the PC Gamer article.