Ideas have a window, they age out and become stale - Assassins Creed 3 director Alex Hutchinson outlines what went wrong with Skull and Bones
Ubisoft's Skull and Bones has faced a rocky journey since its inception, with criticisms pointing to a lack of coherent vision. Alex Hutchinson highlights that ideas can stale if not executed timely, which seems to be a key issue here. The game’s early ambitions have been overshadowed by repeated delays and shifting focus, leading to a product that feels disjointed. - Development woes have plagued the title, with many questioning its direction. - Comparisons to Assassin's Creed franchises reveal a stark contrast in execution and innovation. While it’s commendable that the project continues, there’s a strong sense that the magic of the original concept has been lost. For a deeper dive into the development drama, read more. Ultimately, Skull and Bones serves as a cautionary tale about the importance of timely execution in game development.