How Stephen King watching a train hit a kid led to Kiefer Sutherland making his videogame horse crap on command A PC Gamer Causality Chain
This article takes a bizarre yet fascinating look at the intertwining stories of Stephen King and Kiefer Sutherland. The narrative explores how an incident from King's past influenced game design choices in Sutherland's projects. - The absurdity of a horse's in-game behavior is both humorous and thought-provoking. - It raises questions about realism in video games and the lengths developers go to for immersion. While the connection may seem tenuous, it highlights the unexpected influences in creative industries. However, some may find the article's tone overly irreverent, detracting from its insightful observations. Ultimately, it’s a quirky read for fans of gaming and literary crossovers. The link to the full article is here.