Crash Bandicoot N. Sane Trilogy: A Jumping Misstep
The N. Sane Trilogy is a visually stunning remake that captures the essence of the original Crash Bandicoot. However, it falters in one critical aspect: jump mechanics. Andrew Gavin, the original programmer, highlights that the remake's jumps feel floaty and binary. This departure from the original's nuanced jumping system leads to frustrating gameplay experiences. - Players are forced to adjust to a new, less precise jumping mechanic. - The reliance on maximum height jumps diminishes the challenge and enjoyment. Overall, while nostalgia is respected, the gameplay suffers from these misguided design choices. Fans of the series may find themselves longing for the original's tighter controls.