Cara Ellison on the Gothic Legacy of Vampire: The Masquerade - Bloodlines 2
In a recent discussion, Cara Ellison reflects on her time as senior narrative designer for Vampire: The Masquerade - Bloodlines 2 before the developer change. She expresses a deep admiration for Troika's original RPG, highlighting how the team aimed to achieve maximum goth aesthetics. Ellison emphasizes the importance of narrative depth, stating that everyone on the team contributed to the game's dark atmosphere. "The original game was a masterclass in storytelling and world-building." However, she acknowledges the challenges faced during development due to shifts in vision and direction. The interview also touches on the significance of community feedback in shaping the game's final form. While the project faced hurdles, Ellison remains hopeful for its future, citing her passion for the vampiric lore. Overall, her insights provide a poignant look back at a project that blends gothic themes with engaging narratives.